using_animationTrack is supposed to play only when tool is equipped and when mouse.Button1Down but somehow it still manages to play after I unequip the tool
local tool = script.Parent local player = game.Players.LocalPlayer local mouse = player:GetMouse() local idle_animation = tool.Animations.idle local use_animation = tool.Animations.using local equipped = false local debounce = false local canDamage = false tool.Equipped:Connect(function() equipped = true local character = tool.Parent local humanoid = character.Humanoid local idle_animationTrack = humanoid:LoadAnimation(idle_animation) local using_animationTrack = humanoid:LoadAnimation(use_animation) idle_animationTrack:Play() if equipped == true then -- make sure tool is equipped before animation can be played mouse.Button1Down:Connect(function() canDamage = true idle_animationTrack:Stop() using_animationTrack:Play() end) mouse.Button1Up:Connect(function() canDamage = false using_animationTrack:Stop() idle_animationTrack:Play() end) end tool.Unequipped:Connect(function() idle_animationTrack:Stop() end) end)