-- i have a round system and i have a for loop nested in a while loop constantly -- checking if a player died, then removing it from a table called "alive players". -- even when i don't die, the output constantly prints that i died. The stranger thing is -- it doesn't remove me from the table. Could someone help? while wait() do for i,e in pairs(workspace:GetChildren()) do if e:FindFirstChild("HumanoidRootPart") then if e.Humanoid.Died ~= nil then table.remove(alivePeople,i) print(tostring(e).." DIED") print(#alivePeople) end if #alivePeople == 1 then print(tostring(e).. " WON") game:GetService("StarterGui").ScreenGui.TextLabel.Text = (e.Name.." Won!") timer.Value = 3 break end end end end
Instead of saying:
if e.Humanoid.Died ~= nil then
Try this:
if e.Humanoid.Health <= 0 then --Everything else
The reason that this is erroring is because you are trying to assign an Event to a bool value (true/false). You cant do that. So, we can check to see if the humanoids health (a numberValue) is less then 0 (because if it is under 0 then roblox kills the player automatically, so we know that they died.)