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Why won't the third value in my hungerbar script get checked?

Asked by 2 years ago
In my survival game, I have a hunger bar that works 67%. The rest is when your hunger is less than 65. If your hunger is 65 and up, after eating the food your hunger will be 100. If It is 100, it will stay 100, and if it's below 65, it's supposed to add 35 to it... but it doesn't.

The problematic part is that the hunger's value is always checked properly, but when it comes down to your hunger being less than 65, it... doesn't check?

Here's the code for it: (Script inside a tool inside starterpack)

local Tool = script.Parent
local player = Tool.Parent.Parent
local huunger = game.StarterGui.Status.Hunger
local hunger = huunger:WaitForChild("Change")
local MaxHunger = 100
local NewHunger = 0.05
enabled = true




function onActivated()
    if not enabled  then
        return
    end

    enabled = false


    Tool.Handle.DrinkSound:Play()

    wait(.8)

    local h = player

    enabled = true

            if h.stats.Hunger.Value == 100 then
        h.stats.Hunger.Value = 99
        print("1")
        if h.stats.Hunger.Value < 100 then
            h.stats.Hunger.Value = 99
            Tool:Destroy()
            print("2")
        end
    end

    if h.stats.Hunger.Value < 64 then
        h.stats.Hunger.Value -= 65
        Tool:Destroy()
        end
    hunger:TweenSize(UDim2.new(player:WaitForChild("stats").Hunger.Value / 0,0,0,0), "Out", "Quint", 0.8, true)
end

function onEquipped()
    Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

2 answers

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Answered by 2 years ago

on line 31 try adding "and >= 64" 30 is less than 64 AND 100, so it could cause problems

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Answered by 2 years ago

rokkufera already answered this, I just changed your if/else statement for you.

31          if h.stats.Hunger.Value < 100 and >= 65 then
32              h.stats.Hunger.Value = 99
33              Tool:Destroy()
34              print("2")
35          end

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