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How would i make a distance based intensity for an explosion camera shake?

Asked by 2 years ago
Edited 2 years ago

So i'm trying to make like an explosion camera shake and i'm trying to invert the magnitude between the explosion and nearby players but i don't know how to do it? I'm kind of confused is this the way to do it or?

math.floor(math.abs(math.abs((v.Character.Torso.Position - ExplosionPart.Position).Magnitude)*-1)/5)
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why would you need to invert the magnitude boredlake 256 — 2y
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To increase the intensiy of the explosion as you get closer IEntity_303I 80 — 2y
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Camera shake* IEntity_303I 80 — 2y

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Answered by
boredlake 256 Moderation Voter
2 years ago

If your game is set to R6, this should work

1/((v.Character.Torso.Position - ExplosionPart.Position).Magnitude)
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Thank you man you really helped out! IEntity_303I 80 — 2y
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