So im trying to make a twitter code system with datastores and stuff so i wrote this module script to manage datastores and i also used codeadder:AddCode("Release") on the command bar
local codeadder = {} local dss = game:GetService("DataStoreService") local store = dss:GetDataStore("@!*(*@(;p;LOL2931982912@*@2") function codeadder.AddCode(code) local datatosave = { RedeemedBy = {} } local success, err = pcall(function() store:SetAsync(code, datatosave) end) if not success then warn("Something went wrong") elseif success then return print("Code saved") end end function codeadder.GetCode(code) local dat local success, result = pcall(function() return store:GetAsync(code) end) if success then return result end end function codeadder.Redeem(code, userid) local datatosavee = { RedeemedBy = {} } local success, result = pcall(function() return store:GetAsync(code) end) if result ~= nil then for k,v in pairs(result["RedeemedBy"]) do if not v == userid then datatosavee.RedeemedBy[k] = v end end local thing = #datatosavee.RedeemedBy + 1 datatosavee.RedeemedBy[thing] = userid local succes, errs = pcall(function() return store:SetAsync(code, datatosavee) end) if succes then return true end end end function codeadder.RemoveCode(code) local success, results, err = pcall(function() return store:RemoveAsync(code) end) if success then print("Code has been removed L BOZO") end end function codeadder.CheckIfUsed(code, userid) local success,result, err = pcall(function() return store:GetAsync(code) end) if result ~= nil then for k,v in pairs(result.RedeemedBy) do print(v) if v == userid then return true else return false end end end end return codeadder
I've tested this and everything worked fine until i moved the script to the new game so basically i have this script in serverscriptservice
game.ReplicatedStorage.Twitter.Redeem.OnServerEvent:Connect(function(plr, code) print(require(game.ServerScriptService.Codes2):GetCode(code)) end)
The above code checks if the twitter code is valid and the code i put is "Release" which i already mentioned that i added it above but the script seems to be printing nil instead of the code's information
but when i run
print(require(game.ServerScriptService.Codes2):GetCode("Release"))
on the studio command bar it returns the twitter code's information i have no idea why this is happening can anyone help?