Perhaps. You could make a value that is increased every time a player jumps; for example
01 | local player = game:GetService( "Players" ).LocalPlayer |
02 | local char = player.Character |
04 | local jumpval = Instance.new( "NumberValue" ,script) |
05 | jumpval.Name = "JumpValue" |
09 | if char.Humanoid.Jump = = true then |
12 | jumpval.Value = jumped |
For moving, you could record the changes in the position of the character like
3 | char.Torso.Changed:connect( function () |
4 | B = A-char.Torso.Position |
Then, of course, you could insert the value of B into a Vector Value.
Hope this helps!