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Round based system not working?

Asked by 2 years ago
Edited 2 years ago

Hey everyone I made a round based system and was planning to use it for my game however once it was tested nothing was happening.. I have a string value that should tell the text label when the round will begin and end, who won the round and if everyone has died. It worked once now it isn't. can anyone help?

SCRIPT:

local players = game:GetService("Players")

local inMatch = game.ReplicatedStorage:WaitForChild("InMatch")
local status = game.ReplicatedStorage:WaitForChild("Status")

local lobbyTeam = game.Teams.Lobby
local orangeSpawns = workspace:WaitForChild("OrangeSpawns")
local purpleSpawns = workspace:WaitForChild("PurpleSpawns")

local roundLength = 150
local intermissionLength = 25

local ServerSword = game:GetService("ServerStorage"):WaitForChild("LinkedSword")
local swordClone = ServerSword:Clone()

------------------------------------
--Main Match Script--
------------------------------------

inMatch.Changed:Connect(function()
    if inMatch.Value == true then
        for i,plrs in pairs(players:GetChildren()) do
            local hrps = {}

            local char = plrs.Character
            local hrp = char:WaitForChild("HumanoidRootPart")
            local hum = char:WaitForChild("Humanoid")

            table.insert(hrps, hrp)

            --hrp1 to 11--
            hrps[1].CFrame = purpleSpawns.PurpleSpawn1.CFrame
            hrps[3].CFrame = purpleSpawns.PurpleSpawn2.CFrame
            hrps[5].CFrame = purpleSpawns.PurpleSpawn3.CFrame
            hrps[7].CFrame = purpleSpawns.PurpleSpawn4.CFrame
            hrps[9].CFrame = purpleSpawns.PurpleSpawn5.CFrame

            --A part is touched to make them orange team, vice versa

            hrps[2].CFrame = orangeSpawns.OrangeSpawn1.CFrame
            hrps[4].CFrame = orangeSpawns.OrangeSpawn2.CFrame
            hrps[6].CFrame = orangeSpawns.OrangeSpawn3.CFrame
            hrps[8].CFrame = orangeSpawns.OrangeSpawn4.CFrame
            hrps[10].CFrame = orangeSpawns.OrangeSpawn5.CFrame

            if plrs.Team == game.Teams.Purple or plrs.Team == game.Teams.Orange then
                swordClone.Parent = plrs.Backpack
            end

            if hum.Health <= 0 then
                plrs.Team = lobbyTeam
            end         
        end
    end
end)


local function round()  
    while true do

        local requiredPlayers = 2
        local numOfPlrs = game.Players:GetChildren()

        repeat wait(1) status.Value = requiredPlayers.." players are needed to start a match.." until #numOfPlrs >= requiredPlayers

        inMatch.Value = false

        for i = intermissionLength, 0, -1 do
            status.Value = "Match will start in "..i.." seconds"
            wait(1)
        end

        inMatch.Value = true

        for i = roundLength, 0, -1 do
            status.Value = "Match will end in "..i.." seconds"

            local playing = {}

            for i, plr in pairs(game.Players:GetChildren()) do
                if plr.Team.Name == "Orange" or plr.Team.Name == "Purple" then
                    table.insert(playing, plr.Name)
                end
            end

            if #playing <= 0 then
                status.Value = "Everyone Has Died"

                wait(3)
                break
            end

            if #playing == 1 then
                status.Value = playing[1].." Has Won!"

                for i, plr in pairs(game.Players:GetChildren()) do
                    if playing[1] == plr.Name then
                        plr.leaderstats.Wins.Value += 1
                    end
                end
                wait(3)             
                break
            end
            wait(1)
        end
        wait(3)
    end
end

spawn(round)
0
Play it and put the error message that the output said. Look for color red. AltairCelestia 47 — 2y

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