Hello there, I tried to make a TextLabel where the text constantly changes it's number with the math.random script, which I obviously used the while loop to make it constantly change without stopping, however it doesn't seem to work, the TextLabel's Text isn't changing at all, how do I fix it?
SCRIPT:
local user = game:GetService("Players").LocalPlayer local indiUI = user.PlayerGui.Roll.TextLabel local what = game.Workspace.lobbySpawn what.Touched:Connect(function() while true do wait() local numbers = math.random(1, 6) if numbers == 1 then indiUI.Text = "1" elseif numbers == 2 then indiUI.Text = "2" elseif numbers == 3 then indiUI.Text = "3" elseif numbers == 4 then indiUI.Text = "4" elseif numbers == 5 then indiUI.Text = "5" elseif numbers == 6 then indiUI.Text = "6" end end end)
I hope this works for you.
local user = game:GetService("Players").LocalPlayer local indiUI = user.PlayerGui.Roll.TextLabel local what = game.Workspace.lobbySpawn local timeToWait = 0.01 while true do -- Looping forever (true will always equal true) random = tostring(math.random(1,6)) -- creating a variable called random. I get a random number from one to six then convert it to a string indiUI.Text = random -- Then set the text of indiUI to it wait(timeToWait) -- Then wait end
local user = game:GetService("Players").LocalPlayer local indiUI = user.PlayerGui.Roll.TextLabel local what = game.Workspace.lobbySpawn local waitTime = 0 while true do local random = tostring(Random.new():NextInteger(1,6)) --math.random() is unreliable especially when u constantly select new random numbers indiUI.Text = random task.wait(waitTime) --task.wait() is just an improved version of wait() end
i just modified @Sw3atyEgirl's code a lil bit, credits to her