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[solved] how do i randomly spawn zombies?

Asked by 1 year ago
Edited 1 year ago
for i=1,10 do
    local x = math.random(1,100)
    local z = math.random(1,100)
    local zombie = game:GetService("ReplicatedStorage")["Drooling Zombie"]:Clone()
    zombie.Parent = game.Workspace
    zombie:PivotTo(CFrame.new(x,0,z))
end

here's my code, when i run it the zombies are spawned together in the same place instead of random positions, how do i fix this?

3 answers

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Answered by 1 year ago

I have this code in one of my older games so it's a bit sloppy and used for a specific purpose. Here you can have it.

local bool = game.ReplicatedStorage.value.roun -- boolvalue
local server = game:GetService("ServerStorage")
local drool = server.objects["Zm"] -- mob
local zombie = game.ReplicatedStorage.value.zombie -- zombie amount
local rounds = game.ReplicatedStorage.value.roundn -- round number
local total = game.ReplicatedStorage.value.TotalZ
bool.Changed:Connect(function(newval) -- checking if true
    if bool.Value == true then -- if value is true
        rounds.Value = rounds.Value + 1 -- add value to round
        local potato = zombie.Value -- just localizing zombie value
            potato = rounds.Value *4 -- changing value to rounds x 4
            total.Value = potato
        for i = 1,potato do  
            local drools = drool:Clone()-- cloning desired amount of zombies
            drools.Name = ("Zombie")
            drools.Parent = game.Workspace.Mobs
            if drools.Name ~= ("Zombie")then  -- chcking the name
                drools.Name = ("Zombie") -- changing name
                drools.PrimaryPart.CFrame = CFrame.new(math.random(-350,-156),.5,math.random(-236,-13)) -- random pos on map
                local parts = drools:GetChildren()
                parts.Position = Vector3.new(drools.PrimaryPart.Position)
            elseif drools.Name == ("Zombie") then 
                    print ("ZFound") 
                    end
            end
        end
    end)






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Answered by 1 year ago

Try this

for i=1,10 do
    locall zombie = game:GetService("ReplicatedStorage")["Drooling Zombie"]:Clone()
    zombie.Parent = game.Workspace
    zombie:PivotTo(CFrame.new(math.random(1,1000),0,math.random(1,1000)))
end
0
that doesn't fix my problem, that just widens the scope of where they spawn. im trying to get them to spawn seperately in random positions. i thought each time a for loop ran, a different random number would be generated? ZeroToH3ro 82 — 1y
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Answered by 1 year ago
Edited 1 year ago

holy hell it took me way too long to solve this issue

for i=1,3 do
    local zombie = game:GetService("ReplicatedStorage")["Drooling Zombie"]:Clone()
    local x = Random.new():NextInteger(1,100)
    local z = Random.new():NextInteger(1,100)
    zombie.Parent = game.Workspace
    zombie:PivotTo(CFrame.new(x,0,z))
end

i fixed it using the new random library, apparently math.random() is deprecated so use the new random from here on out ig, anyways the post is here if anyone needs it in the future

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