for i=1,10 do local x = math.random(1,100) local z = math.random(1,100) local zombie = game:GetService("ReplicatedStorage")["Drooling Zombie"]:Clone() zombie.Parent = game.Workspace zombie:PivotTo(CFrame.new(x,0,z)) end
here's my code, when i run it the zombies are spawned together in the same place instead of random positions, how do i fix this?
I have this code in one of my older games so it's a bit sloppy and used for a specific purpose. Here you can have it.
local bool = game.ReplicatedStorage.value.roun -- boolvalue local server = game:GetService("ServerStorage") local drool = server.objects["Zm"] -- mob local zombie = game.ReplicatedStorage.value.zombie -- zombie amount local rounds = game.ReplicatedStorage.value.roundn -- round number local total = game.ReplicatedStorage.value.TotalZ bool.Changed:Connect(function(newval) -- checking if true if bool.Value == true then -- if value is true rounds.Value = rounds.Value + 1 -- add value to round local potato = zombie.Value -- just localizing zombie value potato = rounds.Value *4 -- changing value to rounds x 4 total.Value = potato for i = 1,potato do local drools = drool:Clone()-- cloning desired amount of zombies drools.Name = ("Zombie") drools.Parent = game.Workspace.Mobs if drools.Name ~= ("Zombie")then -- chcking the name drools.Name = ("Zombie") -- changing name drools.PrimaryPart.CFrame = CFrame.new(math.random(-350,-156),.5,math.random(-236,-13)) -- random pos on map local parts = drools:GetChildren() parts.Position = Vector3.new(drools.PrimaryPart.Position) elseif drools.Name == ("Zombie") then print ("ZFound") end end end end)
Try this
for i=1,10 do locall zombie = game:GetService("ReplicatedStorage")["Drooling Zombie"]:Clone() zombie.Parent = game.Workspace zombie:PivotTo(CFrame.new(math.random(1,1000),0,math.random(1,1000))) end
holy hell it took me way too long to solve this issue
for i=1,3 do local zombie = game:GetService("ReplicatedStorage")["Drooling Zombie"]:Clone() local x = Random.new():NextInteger(1,100) local z = Random.new():NextInteger(1,100) zombie.Parent = game.Workspace zombie:PivotTo(CFrame.new(x,0,z)) end
i fixed it using the new random library, apparently math.random() is deprecated so use the new random from here on out ig, anyways the post is here if anyone needs it in the future