This crouch script works quite well, although when I walk my legs do not move, I have tried to look for an answer and discovered that it was because in the animation the legs had a keyframe, they were bent. When I removed the keyframes the walking animation worked again. The issue is that the crouching looks really weird if I don't modify the legs, if I don't modify the legs it also means that the player is too big and cannot fit through the small gaps. I would really appreciate if someone could tell me how I can both change the leg rotation and keep the walking animation, or make another crouching walking animation idk, the script is below. Thanks!
local UIS = game:GetService("UserInputService") local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local isCrouching = false local IdleAnim UIS.InputBegan:Connect(function(Input, Chatted) if not Chatted then if Input.KeyCode == Enum.KeyCode.C then if isCrouching == false then print("Crouching") IdleAnim = Humanoid:LoadAnimation(script:WaitForChild("crouchingAnimation")) isCrouching = true IdleAnim:Play() else print("Not Crouching") isCrouching = false IdleAnim:Stop() end end end end)