function OnChatted(msg, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if msg == ":sit" then speaker.Character.Humanoid.Sit = true end end game.Players.LocalPlayer.Chatted:Connect(OnChatted) game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(msg) OnChatted(msg, player) end) end)
Why it says like that?
local Players=game:GetService"Players" local prefix,cmds,findtarget,debounce,getmsg=":",nil,function(player,name) name=name or "me" local target; if name=="me"then target=player else for _,v in ipairs(Players:GetPlayers())do if v.Name:lower():sub(1,name:len())==name then target=v;break; end end end return target end,{},function(tab) local str="" for i,v in ipairs(tab)do str=str.." "..v end return str end local admins,onChatted={RektwayYTB="Owner",Builderman="Admin",Noob="TempAdmin"},function(player,msg) if msg:sub(1,1)==prefix and msg:len()>1 then msg=msg:lower():sub(2,msg:len()) local tab=string.split(msg," ") local cmd,arg1=tab[1],tab[2] table.remove(tab,1)table.remove(tab,1) cmd=cmds[cmd] if not cmd then return end local arg1s=arg1 arg1=findtarget(player,arg1)or arg1 cmd(player,type(arg1)~="string"and arg1 or nil,(arg1s or "")..getmsg(tab)) end end cmds={ ff=function(player,target)if not target then return end;Instance.new("ForceField",target.Character)end, unff=function(player,target) if not target then return end local char=target.Character local ff=char and char:FindFirstChildOfClass"ForceField" if ff then ff:Destroy()end end, respawn=function(player,target)if not target then return end;target:LoadCharacter()end, kick=function(player,target,msg)if target and target~=player then target:Kick(msg or "")end;end, kill=function(player,target) if not target then return end local char=player.Character local hum=char and char:FindFirstChildOfClass"Humanoid" if hum and hum.Health>0 then hum.Health=0 end end, punish=function(player,target) if not target then return end local char=target.Character if char then char.Parent=nil end; end, h=function(player,target,msg) local m=Instance.new("Hint",workspace) m.Text=msg wait(2) m:Destroy() end, m=function(player,target,msg) local m=Instance.new("Message",workspace) m.Text=msg wait(2) m:Destroy() end, admin=function(player,target,msg) if not target or target==player then return end admins[target.Name]="TempAdmin" end, pa=function(player,target,msg) if admins[player.Name]=="Owner"and target and target~=player then admins[target.Name]="Admin"end end, adminlist=function()for i,v in pairs(admins)do print(i,v)end;end; } local function onPlayerAdded(player) if admins[player.Name]then player.Chatted:Connect(function(msg) if debounce[player.Name]then return end debounce[player.Name]=true pcall(onChatted,player,msg) wait(1) debounce[player.Name]=false end) end end;Players.PlayerAdded:Connect(onPlayerAdded) for _,v in ipairs(Players:GetPlayers())do onPlayerAdded(v) end