I'm trying to rotate a model using its PrimaryPart. It is working, but it doesn't move my character. I tried using BodyForce and Constraints like weld and hinge, but nothing works. I saw an answer in the DevForum saying you will use LookVector, but I didn't understand how. Here's the code:
while true do script.Parent:SetPrimaryPartCFrame(script.Parent:GetPrimaryPartCFrame() * CFrame.fromEulerAnglesXYZ(0,0.05,0) * CFrame.new(0, 0, 0)) wait() end
It would be much better and appreciated if you changed the script for me. I would still appreciate your time for this problem. Thanks!
Use a CylindricalConstraint or HingeConstraint make sure AcuatorType is Motor add a attachment to a part and set the HingeConstraint.Attachment0 to the part you want to spin and HingeConstraint.Attachment1 to a part thats anchored and inside of Attachment