What I'm trying to accomplish is:
The first script does equip the accessories, but the second script won't turn them invisible/visible. [For clarification on the first script, it becomes disabled to prevent the player from continuously equipping the tool and getting more parts and welds spawned.]
Working script:
repeat wait() until script.Parent.Parent.Parent.ClassName == "Player" local Player = script.Parent.Parent.Parent local Character = Player.Character local Tool = script.Parent Tool.Equipped:Connect(function(mouse) local Mask = script.Mask:Clone() Mask.Position = Character.Head.Position local MaskWeld = script.MaskWeld:Clone() MaskWeld.Part0 = Character.Head MaskWeld.Part1 = Mask MaskWeld.Parent = Mask Mask.Parent = Character local Hood = script.Hood:Clone() Hood.Position = Character.Head.Position local HoodWeld = script.HoodWeld:Clone() HoodWeld.Part0 = Character.Head HoodWeld.Part1 = Hood HoodWeld.Parent = Hood Hood.Parent = Character script.Disabled = true end)
2nd (Broken) Script:
repeat wait() until script.Parent.Parent.Parent.ClassName == "Player" local clicked = true local Player = script.Parent.Parent.Parent local Character = Player.Character local Tool = script.Parent local function onEquip() Character.Mask.Transparency = 1 Character.Hood.Transparency = 0 end local function onUnEquip() Character.Mask.Transparency = 0 Character.Hood.Transparency = 1 end Tool.Activated:Connect(function() if clicked == false then onEquip() clicked = true elseif clicked == true then onUnEquip() clicked = false end end)
Any and all help is appreciated with this weirdly complicated task. If you have any alternate solutions then feel free to post em.
In the workspace, the tool currently looks like:
Tool
Broken Script & Working Script
(Inside the working script) Two parts & Welds for the two parts