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Tool that adds welded parts/accessories and makes them invisible upon click?

Asked by 2 years ago

What I'm trying to accomplish is:

  • Player equips the tool and activates it.
  • It clones the accessories inside of the tool.
  • If activated again, it removes the added accessories.

The first script does equip the accessories, but the second script won't turn them invisible/visible. [For clarification on the first script, it becomes disabled to prevent the player from continuously equipping the tool and getting more parts and welds spawned.]

Working script:

repeat wait() until script.Parent.Parent.Parent.ClassName == "Player"

local Player = script.Parent.Parent.Parent
local Character = Player.Character
local Tool = script.Parent

Tool.Equipped:Connect(function(mouse)
    local Mask = script.Mask:Clone()
    Mask.Position = Character.Head.Position
    local MaskWeld = script.MaskWeld:Clone()
    MaskWeld.Part0 = Character.Head
    MaskWeld.Part1 = Mask
    MaskWeld.Parent = Mask
    Mask.Parent = Character

    local Hood = script.Hood:Clone()
    Hood.Position = Character.Head.Position
    local HoodWeld = script.HoodWeld:Clone()
    HoodWeld.Part0 = Character.Head
    HoodWeld.Part1 = Hood
    HoodWeld.Parent = Hood
    Hood.Parent = Character
    script.Disabled = true

end)

2nd (Broken) Script:

repeat wait() until script.Parent.Parent.Parent.ClassName == "Player"
local clicked = true

local Player = script.Parent.Parent.Parent
local Character = Player.Character
local Tool = script.Parent

local function onEquip()
    Character.Mask.Transparency = 1
    Character.Hood.Transparency = 0
end
local function onUnEquip()
    Character.Mask.Transparency = 0
    Character.Hood.Transparency = 1
end

Tool.Activated:Connect(function()
    if clicked == false then
        onEquip()
        clicked = true

    elseif clicked == true then
        onUnEquip()
        clicked = false

    end
end)

Any and all help is appreciated with this weirdly complicated task. If you have any alternate solutions then feel free to post em.

In the workspace, the tool currently looks like:

Tool

Broken Script & Working Script

(Inside the working script) Two parts & Welds for the two parts

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