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How can i put a 5 second cooldown on my roblox sliding script????

Asked by 1 year ago

**So im making a sliding script but i want to stop players from spamming the sliding option

i'd like to make the player wait 5 seconds before they can slide again**

    local UIS = game:GetService("UserInputService")
    local character = script.Parent
    local humanoid = character:WaitForChild("Humanoid")
    local slideAnim = Instance.new("Animation")
    slideAnim.AnimationId = "rbxassetid://9618771941" 


    local canslide = false
    local keybind = Enum.KeyCode.C


    local topspeed = 25
    character.Humanoid.Running:Connect(function(speed)
    if speed > topspeed then
        canslide = true
    else if speed < topspeed then
            canslide = false

        end
    end
end)
    humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function()
    if humanoid.FloorMaterial == Enum.Material.Air then
        canslide = false
    else if humanoid.FloorMaterial ~= Enum.Material.Air then
            canslide = true  


    end
end
    UIS.InputBegan:Connect(function(input,gameprocessed)
    if gameprocessed then return end
    if not canslide then return end
    if input.KeyCode == keybind then
        canslide = false

            local playAnim = character.Humanoid:LoadAnimation(slideAnim)

        playAnim:Play()

        local slide = Instance.new("BodyVelocity")
        slide.MaxForce = Vector3.new(1,0,1) * 30000
        slide.Velocity = character.HumanoidRootPart.CFrame.lookVector * 100
        slide.Parent = character.HumanoidRootPart

        for count = 1, 8 do
            wait(0.15)
            slide.Velocity*= 0.7
        end
        playAnim:Stop()
            slide:Destroy()
            canslide = true
        end
    end)
end)

2 answers

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Answered by 1 year ago

Your script should use debounce. Here is an example - try implementing this into your script.

local Debounce = false

function Example()
    if Debounce == true then return end
    print("Hello there")
    Debounce = true

    wait(1)

    Debounce = false
end

If a function is fired while Debounce = true, then the function will immediately end before it can do anything.

0
wait has been superseded by task.wait Ziffixture 6913 — 1y
0
Thanks but where exaclty should i put this? 123marooxd123 13 — 1y
0
could you explain please? what kind of function do i put and where do i put the script? 123marooxd123 13 — 1y
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Answered by 1 year ago

should it be like this? explain please since im new to scripting so i dont understand


01 local UIS = game:GetService("UserInputService") 02 local character = script.Parent 03 local humanoid = character:WaitForChild("Humanoid") 04 local slideAnim = Instance.new("Animation") 05 slideAnim.AnimationId = "rbxassetid://9618771941" 06 local debounce = false 07 function example() if debounce == true then return end print ("hello") debounce = true wait(5) debounce = false end 08 local canslide = false 09 local keybind = Enum.KeyCode.C 10 11 12 local topspeed = 25 13 character.Humanoid.Running:Connect(function(speed) 14 if speed > topspeed then 15 canslide = true 16 else if speed < topspeed then 17 canslide = false 18 19 end 20 end 21 end) 22 humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function() 23 if humanoid.FloorMaterial == Enum.Material.Air then 24 canslide = false 25 else if humanoid.FloorMaterial ~= Enum.Material.Air then 26 canslide = true 27 28 29 end 30 end 31 UIS.InputBegan:Connect(function(input,gameprocessed) 32 if gameprocessed then return end 33 if not canslide then return end 34 if input.KeyCode == keybind then 35 canslide = false 36 37 local playAnim = character.Humanoid:LoadAnimation(slideAnim) 38 39 playAnim:Play() 40 41 local slide = Instance.new("BodyVelocity") 42 slide.MaxForce = Vector3.new(1,0,1) * 30000 43 slide.Velocity = character.HumanoidRootPart.CFrame.lookVector * 100 44 slide.Parent = character.HumanoidRootPart 45 46 for count = 1, 8 do 47 wait(0.15) 48 slide.Velocity*= 0.7 49 end 50 playAnim:Stop() 51 slide:Destroy() 52 canslide = true 53 end 54 end) 55 end)

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