So I have a script where it gets all the children from the iceicles model when the sword is swung and its just the part where the icicles go around the players to surround it the code block im trying to do it in is the function called icePopup()
with that code it just puts all of them in the same position
local ServerStorage = game:GetService("ServerStorage") local Icicles = ServerStorage:FindFirstChild("Icicles") local Tool = script.Parent local SlashSound = Tool.SwordSlash local Handle = Tool.Handle local Blade = Tool.Blade local Debounce = false local PlayersHit = {} function icePopup(Hrp) Times_To_Power += 1 local iceClone = Icicles:Clone() iceClone.Parent = workspace.IceDebris if Hrp then for i, mesh in pairs(iceClone:GetChildren()) do mesh.CFrame = Hrp.CFrame end end end Tool.Activated:Connect(function() if Debounce == false then Debounce = true local Humanoid = Tool.Parent:WaitForChild("Humanoid") local HumanoidRootPart = Tool.Parent:WaitForChild("HumanoidRootPart") local SwordAnim = script.SlashAnim SlashSound:Play() icePopup(HumanoidRootPart) local SwordTrack = Humanoid:LoadAnimation(SwordAnim) SwordTrack:Play() task.wait(.4) Debounce = false end end) Blade.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= Tool.Parent then if Debounce and PlayersHit[hit.Parent] == nil then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20) PlayersHit[hit.Parent] = true task.wait(.4) PlayersHit[hit.Parent] = nil end end end)