local DSS = game:GetService("DataStoreService") local PlayerColor = DSS:GetDataStore("Color") game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) local Folder = Instance.new("Folder") Folder.Name = "Data" Folder.Parent = Player local ColorValue = Instance.new("IntValue") ColorValue.Name = "ColorSD" ColorValue.Parent = Folder ColorValue.Value = PlayerColor:GetAsync(Player.userId) or 0 game.Players.PlayerRemoving:connect(function(Player) PlayerColor:SetAsync(Player.userId, ColorValue.Value) end) while true do wait(10) PlayerColor:SetAsync(Player.userId, ColorValue.Value) end end) end)
error: DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 494134389