I'm trying to make an active ragdoll, and im using lineforces and attatchments to make him ball up, but the lineforces wont respond to my code, even when i had them physically placed into the ragdoll dummy's limbs. Heres my code:
lf1 = Instance.new("LineForce",bodyparts.LeftArm) lf1.ReactionForceEnabled = true lf1.InverseSquareLaw = true lf1.Magnitude = 1250 lf1.MaxForce = 1000 lf2 = Instance.new("LineForce",bodyparts.RightArm) lf2.ReactionForceEnabled = true lf2.InverseSquareLaw = true lf2.Magnitude = 1250 lf2.MaxForce = 1000 lf3 = Instance.new("LineForce",bodyparts.LeftLeg) lf3.ReactionForceEnabled = false lf3.InverseSquareLaw = false lf3.Magnitude = 1250 lf4 = Instance.new("Lineforce",bodyparts.RightLeg) lf4.ReactionForceEnabled = false lf4.ReactionForceEnabled = false lf4.Magnitude = 1250 function ballup() lf1.Attatchment0 = attatchments.LeftGrip lf1.Attatchment1 = attatchments.LeftFaceGrip lf2.Attatchment0 = attatchments.RightGrip lf2.Attatchment1 = attatchments.RightFaceGrip lf3.Attatchment0 = attatchments.LeftFoot lf3.Attatchment1 = attatchments.LeftAss lf4.Attatchment0 = attatchments.RightFoot lf4.Attatchment1 = attatchments.RightAss wait(MaxHealth - Health) lf1.Attatchment0 = attatchments.LeftGrip lf1.Attatchment1 = nil lf2.Attatchment0 = attatchments.RightGrip lf2.Attatchment1 = nil lf3.Attatchment0 = attatchments.LeftFoot lf3.Attatchment1 = nil lf4.Attatchment0 = attatchments.RightFoot lf4.Attatchment1 = nil end