i want to make it so that the script will get the color of what the dummy is before it changes color but it says this is invalid help me i want to make a ice scythe
Handle.Touched:Connect(function(bit) if bit.Parent:FindFirstChild("Humanoid") and bit.Parent ~= Tool.Parent then if Debounce == true then if bit.Parent:FindFirstChild("Humanoid").Health >=1 then if dbb == true then wait(1) dbb = false color = bit.Parent.Head.BrickColor local sound = game.ReplicatedStorage.Freeze:Clone() sound.Parent = bit sound:Play() bit.Parent.Head.BrickColor = BrickColor.new("Electric blue") bit.Parent.Torso.BrickColor = BrickColor.new("Electric blue") bit.Parent["Left Arm"].BrickColor = BrickColor.new("Electric blue") bit.Parent["Right Arm"].BrickColor = BrickColor.new("Electric blue") bit.Parent["Right Leg"].BrickColor = BrickColor.new("Electric blue") bit.Parent["Left Leg"].BrickColor = BrickColor.new("Electric blue") bit.Parent:FindFirstChild("Humanoid").WalkSpeed = bit.Parent:WaitForChild("Stats").Walkspeed.Value *0.8 bit.Parent:WaitForChild("Stats"):WaitForChild("IsSlow").Value = true wait(5) bit.Parent.Head.BrickColor = BrickColor.new(color) bit.Parent.Torso.BrickColor = BrickColor.new(color) bit.Parent["Left Arm"].BrickColor = BrickColor.new(color) bit.Parent["Right Arm"].BrickColor = BrickColor.new(color) bit.Parent["Right Leg"].BrickColor = BrickColor.new(color) bit.Parent["Left Leg"].BrickColor = BrickColor.new(color) bit.Parent:WaitForChild("Stats"):WaitForChild("IsSlow").Value = false bit.Parent:FindFirstChild("Humanoid").WalkSpeed = bit.Parent:WaitForChild("Stats").Walkspeed.Value wait(5) dbb = true end end end end end)