Hey everyone, I am yet again asking for your assistance.
Here is the script:
local tool = script.Parent local player = game.Players.LocalPlayer tool.Activated:Connect(function() local part = game.Workspace:FindFirstChild("BariWall") local ClonedPart = part:Clone() part.Parent = workspace part.Position = player.Character:WaitForChild("UpperTorso").Position end)
What this script does:
In this script, every time the tool is activated, it spawns a wall directly on the side of the UpperTorso. I am wondering if it is posible to change the position(Last line), to something that spawns it in the position + 5 studs(or so)
Any help is appreciated