script.Parent.MaxSpeed = 120 maxspeed =script.Parent.MaxSpeed script.Parent.BodyPosition.position = script.Parent.Position -- this is how i set the height at the start script.Parent.BodyGyro.cframe = script.Parent.CFrame value1 = 0 while true do wait() if script.Parent.Throttle == 1 then if script.Parent.Direction.Value == false then script.Parent.Direction.Value = false if value1 < maxspeed then value1 = value1+1 end script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1 --Making the slow down if reverse direction with speed else if value1 > 0 then value1 -= 1 script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*-value1 elseif value1 == 0 then script.Parent.Direction.Value = false end end end if script.Parent.Throttle == 0 then if script.Parent.Direction.Value == false then if value1 > 0 then value1 -= 1 script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1 end else if value1 > 0 then value1 -= 1 script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*-value1 end end end if script.Parent.Throttle == -1 then if script.Parent.Direction.Value == true then script.Parent.Direction.Value = true if value1<31 then value1 = value1+1 end script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*-value1 else if value1 > 0 then value1 -= 1 script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1 elseif value1 == 0 then script.Parent.Direction.Value = true end end end if script.Parent.Steer == 1 then script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,-.072,0) end if script.Parent.Steer == -1 then script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,.072,0) end end
I’m trying to make a speeder that when its driving can float over some reason terrain as of right now I don’t have a clear idea or direction on how to do that as can be seen with how it goes up hills in the video
My initial idea was to loop this script.Parent.BodyPosition.position = script.Parent.Position and whenever there is an orientation or height change on the part below just but I'm not sure them my next idea was to ray cast under the model and get the orientation and height of the object below then adjust the BodyPosition accordingly but I’m not sure that’s possible can someone recommend a Dev tutorial a youtube video or just walk me through how I could achieve this
Video of the system so far https://streamable.com/zxu1ay