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0 Why is animateTowerEvent:FireAllClients not working?

Asked by 17 days ago

I can't figure this out. I did stop the repeating and made it action so it can't be that.

Video - Here's the script:

local PhysicsService = game:GetService("PhysicsService") local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage")

local events = ReplicatedStorage:WaitForChild("Events") local spawnTowerEvent = events:WaitForChild("SpawnTower") local animateTowerEvent = events:WaitForChild("AnimateTower")

local tower = {}

function FindNearestTarget(newTower) local maxDistance = 15 local nearestTarget = nil

for i, target in ipairs(workspace.Mobs:GetChildren()) do local distance = (target.HumanoidRootPart.Position - newTower.HumanoidRootPart.Position).Magnitude if distance < maxDistance then nearestTarget = target maxDistance = distance end end

return nearestTarget end

function tower.Attack(newTower) local target = FindNearestTarget(newTower)
if target and target:FindFirstChild("Humanoid") and > 0 then
local targetCFrame = CFrame.lookAt(newTower.HumanoidRootPart.Position, target.HumanoidRootPart.Position) newTower.HumanoidRootPart.BodyGyro.CFrame = targetCFrame
animateTowerEvent:FireAllClients(newTower, "Attack")
target.Humanoid:TakeDamage(5) end

tower.Attack(newTower) end

function tower.Spawn(player, name,cframe) local towerExists = ReplicatedStorage.Towers:FindFirstChild(name)
if towerExists then
view source
01    local newTower = towerExists:Clone()
02  newTower.HumanoidRootPart.CFrame = cframe
03  newTower.Parent = workspace.Towers
04  newTower.HumanoidRootPart:SetNetworkOwner(nil)
06  local bodyGyro ="BodyGyro")
07  bodyGyro.MaxTorque =, math.huge, math.huge)
08  bodyGyro.D = 0
09  bodyGyro.CFrame = newTower.HumanoidRootPart.CFrame
10  bodyGyro.Parent = newTower.HumanoidRootPart
12      for i, object in ipairs(newTower:GetDescendants()) do
13          if object:IsA("BasePart") then
14              PhysicsService:SetPartCollisionGroup(object, "Tower")
15          end
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return tower

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local events = ReplicatedStorage:WaitForChild("Events") local animateTowerEvent = events:WaitForChild("AnimateTower")

local function setAnimation(object, animName) local humanoid = object:WaitForChild("Humanoid") local animationsFolder = object:WaitForChild("Animations")
if humanoid and animationsFolder then local animationObject = animationsFolder:WaitForChild(animName)
if animationObject then local animator = humanoid:FindFirstChild("Animator") or"Animator", humanoid) local animationTrack = animator:LoadAnimation(animationObject) return animationTrack end end end

local function playAnimation(object, animName) local animationTrack = setAnimation(object, animName)
if animationTrack then animationTrack:Play() else warn("Animation track does not exist.") return end end

workspace.Mobs.ChildAdded:Connect(function(object) playAnimation(object, "Walk") end)

workspace.Towers.ChildAdded:Connect(function(object) playAnimation(object, "Idle") end)

animateTowerEvent.OnClientEvent:Connect(function(tower, animName) playAnimation(tower, animName) end)
Hello, most of programmers here does not have time and patience to read all this! Look for output console and post the block of code that is associated with that error, or where do you think the script fails. I hope we will be able to help after! Have a nice day. BeautifulAuraLover 371 — 17d

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