i have some code that when you use the proximityprompt the chest it makes sound and particles come out of it as well as some coins (kionin)
that part is right here
for i, v in pairs(Chest.Parent.Coins:GetChildren()) do v.Transparency = 0 v.Coin.Transparency = 0 v.Touched:Connect(function(hit) if hit.Parent:WaitForChild("HumanoidRootPart") then if Db == false then Db = true local Player = game.Players:GetPlayerFromCharacter(hit.Parent) pcall(function(err) if Player.Name == p.Name then SoundCoin:Play() Player.leaderstats.Kionin.Value += 2 v:Destroy() print(err) wait(0.2) Db = false end end) end end end)
then the proximity prompt script
ProximityPrompt.Triggered:Connect(function(player) ChestFunction(player) while wait(1) do print(player.Name) end end)
can anyone help me figure out what it is