I currently have a tsunami that I want to use in game to destroy a ton of trees. Initially I thought I could use a Touch function however it only works when one of the parts is unanchored. Therefore I unanchored the tsunami and used a bodyvelocity. Unfortunately the bodyvelocity method lags out the physics very badly due to the size of the tsunami.
It would be more effective to have both the tsunami and the trees be anchored, however the only other method I can find is raycasting, and I'd need to use over 3 million raycasts to cover every stud on the tsunami. Is there an alternative way to detect a collision between the two?