So I was testing a datastore that was creating. It saves the cash in the folder in the player. I get this error every time I playtest it in the studio. It's a regular script. I tried to search up the error message. I implemented some other solutions but they didn't work. I even re-wrote the script several times. I also looked at the roblox article on data saves still didn't work.
Heres the error: ~~~~~~~~~~~~~~~~~ ``DataStore request was added to the queue. If the request queue fills, further requests will be dropped. Try sending fewer requests.
Heres the code: ~~~~~~~~~~~~~~~~~ local DataStoreService = game:GetService("DataStoreService") local DataStore = DataStoreService:GetDataStore("BannedAdmins") game.Players.PlayerAdded:Connect(function(player) repeat wait(5) until player:FindFirstChild("Banned") and player:FindFirstChild("BanReason") key = "id_"..player.UserId savevalue1 = player.Banned savevalue2 = player.BanReason local GetSaved = DataStore:GetAsync(key) if GetSaved then wait(4) savevalue1.Value = GetSaved[1] savevalue2.Value = GetSaved[2] else local numbers = {savevalue1.Value,savevalue2.Value} DataStore:GetAsync(key,numbers) end end) game.Players.PlayerRemoving:Connect(function(player) DataStore:SetAsync(key,{savevalue1.Value,savevalue2.Value}) end) game:BindToClose(function() wait(5) end)