I get an error LeaveGuiEvent is not a valid member of ReplicatedStorage "ReplicatedStorage" when I run the script. Who can help.
Error:
14:40:45.300 Untitled Game @ 23 ??? 2022 14:40 auto-recovery file was created - Studio
14:40:46.569 LeaveGuiEvent is not a valid member of ReplicatedStorage "ReplicatedStorage" - Server - TouchGateScript:4
14:40:46.569 Stack Begin - Studio
14:40:46.569 Script 'Workspace.2 Player.Gate2.TouchGateScript', Line 4 - Studio - TouchGateScript:4
14:40:46.569 Stack End - Studio
14:41:45.412 Disconnect from ::ffff:127.0.0.1|58000 - Studio
local TS = game:GetService("TeleportService") local TweenService = game:GetService("TweenService") local placeId = "9444338921" -- Enter a second Id Place. local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent local TransitionEvent = game.ReplicatedStorage.TransitionEvent local list = {} local billboard = script.Parent.billboardPart.billboardGui local timer local teleporting = false local spawnTeleport = script.Parent.spawn local function updateGui() billboard.Frame.players.Text = "Players: " ..#list.. "/2" -- Change the number 16 according to the Max Player who want to be teleported. end local function removeFromList(character) for i=1,#list do if list[i] == character.Name then table.remove(list,i) updateGui() end end end local function teleportPlayers() if #list > 0 then billboard.Frame.Status.Text = "TELEPORTING" billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0) local playersToTeleport = {} local teleportTime = 0 for i=1,#list do if game.Players:findFirstChild(list[i]) then table.insert(playersToTeleport,game.Players:findFirstChild(list[i])) TransitionEvent:FireClient(game.Players:findFirstChild(list[i])) else table.remove(list,i) end end local code = TS:ReserveServer(placeId) teleporting = true TS:TeleportToPrivateServer(placeId,code,playersToTeleport) repeat wait() until #list <= 0 billboard.Frame.Status.Text = "READY" billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0) teleporting = false end end script.Parent.Gate.Touched:Connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then if teleporting == false then local char = hit.Parent local player = game.Players:FindFirstChild(char.Name) local alreadyExists = false for i=1,#list do if list[i] == char.Name then alreadyExists = true end end if alreadyExists == false then if #list < 2 then -- Many Players have been teleported. table.insert(list,char.Name) char.PrimaryPart.CFrame = spawnTeleport.CFrame updateGui() leaveGuiEvent:FireClient(player) end player.CharacterRemoving:connect(function(character) removeFromList(character) end) end end end end) leaveGuiEvent.OnServerEvent:Connect(function(player) if player.Character then player.Character.HumanoidRootPart.Anchored = false wait() player.Character.Humanoid.Jump = true wait() player.Character:MoveTo(game.Workspace.leaveRoomPart.Position) removeFromList(player.Character) end end) while wait() do timer = 15 -- Wait time before teleport change to whawtever you want it to be for i=1,timer do timer = timer - 1 billboard.Frame.time.Text = timer wait(1) end teleportPlayers() end