I'm making a text-based game similar to that of bitlife. Anyways, when the character is damaged or loses health, I am trying to make a health bar smaller, to show that the hp has gone down. However, I get this error:
Players.playername.PlayerGui.GUI.MainUI.InformationBar.CharacterStats.LocalScri
pt:20: attempt to index number with 'Changed'
Here's the code for that script:
--[[ Here, I define the variables. ]] local player = game.Players.LocalPlayer local hp = game:GetService("StarterGui").GUI.MainUI.InformationBar.CharacterStats.Health.HealthValue local healthStats = hp.Parent --[[ Here, I set out the functions. ]] if player then repeat wait() until game:GetService("StarterGui") end healthStats.Health.Text = tostring(hp.Value/2) hp.Value.Changed:Connect(function(currentHp) local previousHp = healthStats.HealthBar.Size previousHp = UDim2.new(previousHp - currentHp) end)
Thanks for the help!
I solved the error. I simply removed the .Value
from line 20.
Hope this helps anyone else having this issue.