it doesnt return a error of some sort. it skips the line of code. anyone help?
1 | game:GetService( "ReplicatedStorage" ).Server_ClientTalking:FireServer(level.Text.ClickDetector.Text.Value,level.Text.ClickDetector.ID.Value) |
FireServer returns void. If you want the server to return a value, you should be using a RemoteFunction instead, with :InvokeServer().