I am making a notification system for my game. When there is a new notification with one already existing, it will show up above the previous notification. It does this until there are no more notifications.
This is what I'm trying to do. ^
I want to play the same animation for all of the notifications because, well, they're the exact same. But I don't know how to do this in a function without making multiple functions that serve no other purpose than being there for the excess notifications. Here's the code (The closest that I've gotten to getting what I wanted.)
function Notification(text, name, num) -- vars local screengui = game.Players.LocalPlayer.PlayerGui.ScreenGui local noti = screengui.Main.NotificationUI[name] -- vars/calcs -- open noti.notiText.Text = text noti:TweenPosition(UDim2.new(1, -300,num, 0),"Out","Quad",1, false) noti.Timed.timeInPlace:TweenSize(UDim2.new(1, 0,0, 3),"Out","Linear",2.5, false) -- exit noti:TweenPosition(UDim2.new(1, 0,num, 0),"In","Quad",0.8, false) -- change bar back to place noti.Timed.timeInPlace.Size = UDim2.new(0, 0,0, 3) end
This code will play the animation for each notification. If multiple notifications play at one time, it either doesn't show up at all (If I turn override to true) or they don't retract back to where they're supposed to be.
I'm quite new to LUA so go easy on me if there's a simple fix for this.