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Some of the vaules of the datastore i made arent saving, And i dont know why?

Asked by 2 years ago

I have API Services enabled heres the code help pls, Also all the values are in a folder its meant to save the values in the folders.


local SS = game:GetService("ServerStorage") local DSS = game:GetService("DataStoreService") local DM = require(SS.MainModule) local Ignore = {"Hunger", "Stamina"} local function LD(P) local SD = DM("Data", P) if SD:Get() ~= nil then for i,v in pairs(SD:Get()) do if v[3] and v[2] and v[1] and P:FindFirstChild(v[3]) then for i,b in pairs(P:FindFirstChild(v[3]):GetDescendants()) do if b.Name == v[1] then b.Value = v[2] end end end end end end local function SD(P) local PDT = {} for i,v in pairs(P.Characterstats:GetDescendants()) do if v:IsA("StringValue") or v:IsA("NumberValue") then table.insert(PDT,{v.Name, v.Value, "Characterstats"}) end end for i,v in pairs(P.Test:GetDescendants()) do if v:IsA("StringValue") or v:IsA("NumberValue") then table.insert(PDT,{v.Name, v.Value, "Test"}) end end for i,v in pairs(P.CInfo:GetDescendants()) do if v:IsA("BoolValue") or v:IsA("StringValue") or v:IsA("IntValue") then table.insert(PDT,{v.Name, v.Value, "CInfo"}) end end for i,v in pairs(P.Clothings:GetDescendants()) do if v:IsA("BoolValue") or v:IsA("StringValue") or v:IsA("IntValue") then table.insert(PDT,{v.Name, v.Value, "Clothings"}) end end for i,v in pairs(P.Chains:GetDescendants()) do if v:IsA("BoolValue") or v:IsA("StringValue") or v:IsA("IntValue") then table.insert(PDT,{v.Name, v.Value, "Chains"}) end end for i,v in pairs(P.Accesories:GetDescendants()) do if v:IsA("BoolValue") or v:IsA("StringValue") or v:IsA("IntValue") then table.insert(PDT,{v.Name, v.Value, "Accesories"}) end end for i,v in pairs(P.Valuestats:GetDescendants()) do if v:IsA("BoolValue") and not table.find(Ignore, v.Name) or v:IsA("StringValue") and not table.find(Ignore, v.Name) or v:IsA("IntValue") and not table.find(Ignore, v.Name) then table.insert(PDT,{v.Name, v.Value, "Valuestats"}) end end for i,v in pairs(P.SafeStats:GetDescendants()) do if v:IsA("StringValue") or v:IsA("BoolValue") or v:IsA("IntValue") then table.insert(PDT,{v.Name, v.Value, "SafeStats"}) end end local PD = DM("Data", P) PD:Update(function() return PDT end) end function PA(P) for i,v in pairs(script.Data:GetChildren()) do if v:IsA("Folder") then local A = v:Clone() A.Parent = P end end LD(P) while wait(30*60) do if tonumber(DSS:GetRequestBudgetForRequestType(Enum.DataStoreRequestType.SetIncrementAsync)) > 50 then SD(P) else if tonumber(DSS:GetRequestBudgetForRequestType(Enum.DataStoreRequestType.SetIncrementAsync)) > 50 then SD(P) end end end end function PL(P) if tonumber(DSS:GetRequestBudgetForRequestType(Enum.DataStoreRequestType.SetIncrementAsync)) > 50 then SD(P) end end game.Players.PlayerAdded:Connect(PA) game.Players.PlayerRemoving:Connect(PL)
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WOAH that's an advance datastore script, idk what to answer here, i only know the basic datastore sorry ???????? T3_MasterGamer 2189 — 2y

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