I really try to not post on here to not waste anyone's time, but I've been trying to take a crack at this and I'm at a crossroads.
Datastore used to work, but now today it all of a sudden doesn't. I was updating my game but can't think of any major changes I've done rather than adding a couple of things to the table to save. Maybe one of you guys will see something that I don't.
Sorry that there are so many BoolValues being added, I didn't know how to condense it to make it neater. I did make a dictionary in a module script but didn't know how to incorporate it.
Edit: SOLVED! I only ever had my datastore save when a player left, this made it hard to see if there were any errors in general. If you're having trouble, try saving it with a remote. This made me realize that the title "Lenny" was named incorrectly.
local DataStoreService = game:GetService("DataStoreService") local myDataStore = DataStoreService:GetDataStore("myDataStore") local WinsLeaderboard = DataStoreService:GetOrderedDataStore("WinsLeaderboard") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local shop = Instance.new("Folder") shop.Name = "Shop" shop.Parent = player local titles = Instance.new("Folder") titles.Name = "Titles" titles.Parent = player.Shop local Effects = Instance.new("Folder") Effects.Name = "Effects" Effects.Parent = player.Shop -----------------------TITLES local Poor = Instance.new("BoolValue") Poor.Name = "Poor" Poor.Parent = player.Shop.Titles local Fighter = Instance.new("BoolValue") Fighter.Name = "Fighter" Fighter.Parent = player.Shop.Titles local Scout = Instance.new("BoolValue") Scout.Name = "Scout" Scout.Parent = player.Shop.Titles local Cool = Instance.new("BoolValue") Cool.Name = "Cool" Cool.Parent = player.Shop.Titles local Sk8r = Instance.new("BoolValue") Sk8r.Name = "Sk8r" Sk8r.Parent = player.Shop.Titles local Fearless = Instance.new("BoolValue") Fearless.Name = "Fearless" Fearless.Parent = player.Shop.Titles local Princess = Instance.new("BoolValue") Princess.Name = "Princess" Princess.Parent = player.Shop.Titles local Nemesis = Instance.new("BoolValue") Nemesis.Name = "Nemesis" Nemesis.Parent = player.Shop.Titles local Worthy = Instance.new("BoolValue") Worthy.Name = "Worthy" Worthy.Parent = player.Shop.Titles local Lenny = Instance.new("BoolValue") Lenny.Name = ":-)" Lenny.Parent = player.Shop.Titles local Wealthy = Instance.new("BoolValue") Wealthy.Name = "Wealthy" Wealthy.Parent = player.Shop.Titles local Godly = Instance.new("BoolValue") Godly.Name = "Godly" Godly.Parent = player.Shop.Titles --------------EFFECTS local Medic = Instance.new("BoolValue", player.Shop.Effects) Medic.Name = "Medic" Medic.Value = false local Stars = Instance.new("BoolValue") Stars.Name = "Stars" Stars.Parent = player.Shop.Effects local Music = Instance.new("BoolValue") Music.Name = "Music" Music.Parent = player.Shop.Effects local Hearts = Instance.new("BoolValue") Hearts.Name = "Hearts" Hearts.Parent = player.Shop.Effects local Lightning = Instance.new("BoolValue") Lightning.Name = "Lightning" Lightning.Parent = player.Shop.Effects local Virus = Instance.new("BoolValue") Virus.Name = "Virus" Virus.Parent = player.Shop.Effects local Lava = Instance.new("BoolValue") Lava.Name = "Lava" Lava.Parent = player.Shop.Effects local Interstellar = Instance.new("BoolValue") Interstellar.Name = "Interstellar" Interstellar.Parent = player.Shop.Effects ------------------- local Money = Instance.new("IntValue") Money.Name = "Money" Money.Parent = leaderstats local Wins = Instance.new("IntValue") Wins.Name = "Wins" Wins.Parent = leaderstats local Check = Instance.new("IntValue", player) Check.Name = "Check" Check.Value = 0 local TotalBroken = Instance.new("IntValue", player) TotalBroken.Name = "TotalBroken" TotalBroken.Value = 0 local playerUserId = "Player_"..player.UserId -- Load Data local data local success, errormessage = pcall(function() data = myDataStore:GetAsync(playerUserId) end) if success then if data then Money.Value = data.Money Wins.Value = data.Wins Poor.Value = data.Poor Fighter.Value = data.Fighter Scout.Value = data.Scout Cool.Value = data.Cool Sk8r.Value = data.Sk8r Fearless.Value = data.Fearless Princess.Value = data.Princess Nemesis.Value = data.Nemesis Worthy.Value = data.Worthy Lenny.Value = data.Lenny Wealthy.Value = data.Wealthy Godly.Value = data.Godly Medic.Value = data.Medic Stars.Value = data.Stars Music.Value = data.Music Hearts.Value = data.Hearts Lightning.Value = data.Lightning Virus.Value = data.Virus Lava.Value = data.Lava Interstellar.Value = data.Interstellar end end end) game.Players.PlayerRemoving:Connect(function(player) local playerUserId = "Player_"..player.UserId local data = { Money = player.leaderstats.Money.Value; Wins = player.leaderstats.Wins.Value; Poor = player.Shop.Titles.Poor.Value; Fighter = player.Shop.Titles.Fighter.Value; Scout = player.Shop.Titles.Scout.Value; Cool = player.Shop.Titles.Cool.Value; Sk8r = player.Shop.Titles.Sk8r.Value; Fearless = player.Shop.Titles.Fearless.Value; Princess = player.Shop.Titles.Princess.Value; Nemesis = player.Shop.Titles.Nemesis.Value; Worthy = player.Shop.Titles.Worthy.Value; Lenny = player.Shop.Titles.Lenny.Value; Wealthy = player.Shop.Titles.Wealthy.Value; Godly = player.Shop.Titles.Godly.Value; Medic = player.Shop.Effects.Medic.Value; Stars = player.Shop.Effects.Stars.Value; Music = player.Shop.Effects.Music.Value; Hearts = player.Shop.Effects.Hearts.Value; Lightning = player.Shop.Effects.Lightning.Value; Virus = player.Shop.Effects.Virus.Value; Lava = player.Shop.Effects.Lava.Value; Interstellar = player.Shop.Effects.Interstellar.Value; } local success, errormessage = pcall(function() myDataStore:SetAsync(playerUserId, data) end) if success then print("Data saved!") else print("There was an error when saving data.") warn(errormessage) end end)