basically I have a confirm message that says yes or no. i want it so when you click Yes, it turns OpenValue to Open (essentially opening the egg). i thought this script would work but apparently not.. Am i missing something? here's the code:
local RS = game:GetService("ReplicatedStorage") local Eggs = require(RS:WaitForChild("Eggs")) local Data = Eggs[script.Name] local Cost = Data["Cost"] local Pets = Data["Pets"] local Buy = game.StarterGui.Message.Frame local CD = Buy.Yes local CostGUI = Buy local CostText = CostGUI:WaitForChild("Cost") CostText.Text = Cost.." Coins?" local TotalWeight = 0 for i,v in pairs(Pets) do TotalWeight = TotalWeight + v[1] end local function ChoosePet() local Chance = math.random(1,TotalWeight) local Counter = 0 for i,v in pairs(Pets) do Counter = Counter+v[1] if Chance <= Counter then return i end end end CD.MouseButton1Click:Connect(function(Player) local Stats = Player:WaitForChild("leaderstats") local Coins = Stats:WaitForChild("Coins") local open = Player:WaitForChild('OpenValue') local got = Player:WaitForChild('GotPet') if Coins.Value >= Cost then Coins.Value = Coins.Value - Cost open.Value = 'Open' got.Value = ChoosePet() local findpet = Player:WaitForChild('Pets') local sqq = findpet:FindFirstChild(got.Value) sqq.Value = 'owned' wait(5) open.Value = 'Close' got.Value = '' end end)