i'm planning on making one of those cliche "Survival The Killer" games..weird. i know. i have this noob script, and it works as expected.. it just doesn't have any weapons. it just insta-kills you on one touch. to add a bit more detail to the character, i want to add most likely a sword or knife to it..i just don't know how. adding it as a gear within the game will give it to the player, and most likely mess up the noob's scripts. not adding it as a gear...well..whenever equipped, it'll teleport the player to where the mesh was left behind..which is annoying. how do i add the gear without handing it to the player? while having no animations, it can at least show that it's a killer npc.
Humanoid:EquipTool(game.InsertService:LoadAsset(47433):GetChildren()[1])