Hello! I have this piece of code:
local mouse = game.Players.LocalPlayer:GetMouse() mouse.Button1Down:Connect(function() local Bullet = Instance.new("Part") Bullet.Parent = game.Workspace Bullet.CanCollide = false Bullet.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(90),0) local Direction = (mouse.Hit.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Unit Bullet.AssemblyLinearVelocity = Direction*100 end)
The line I am interested in is this:
local Direction = (mouse.Hit.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Unit
What is the difference between that and this?:
local Direction = (mouse.Hit.Position).Unit
They give the same results, but everywhere I go the first one is the one being used. Any idea why?