local DataStore = game:GetService("DataStoreService") local PointsData = DataStore:GetDataStore("POINTSDATA") game.Players.PlayerAdded:Connect(function(player) local Data1 = PointsData:GetAsync(player.UserId) local datastats = Instance.new("Folder") datastats.Name = "leaderstats" datastats.Parent = player local Points = Instance.new("IntValue") Points.Name = "Points" Points.Parent = datastats local Coins = Instance.new("IntValue") Coins.Name = "Coins" Coins.Parent = datastats local success, error1 = pcall(function() PointsData:GetAsync(player.UserId) end) if success then Points.Value = datastats.Points Coins.Value = datastats.Coins end local groupid = 12185953 if player:GetRankInGroup(groupid) >= 5 then while task.wait(3) do Points.Value += 100 end end end) game.Players.PlayerRemoving:Connect(function(player) PointsData:SetAsync(player.UserId, { ["Points"] = player.datastats.Points.Value, ["Coins"] = player.datastats.Coins.Value, ["Rank"] = player.datastats.Rank.Value }) end)
So basically, I'm making it so it saves the points and coins. I have an output. "Unable to assign property Name. string expected, got Instance " and "datastats is not a valid member of Player "Players.Comqts""