So I made a script that follows the player (But not only that but also has pathfinding! (Meaning It can go around walls when the player Is behind one and something similar about It)) but the problem Is where It can't spot the player when Its spawned on top of a tower (Ex: A office building, The classic roblox tower, A literal tree, etc)
script:
local NPC = script.Parent local PathFinding = game:GetService("PathfindingService") local player game.Players.PlayerAdded:Connect(function(client) player = client end) repeat wait() until player ~= nil local path while wait() do path = PathFinding:CreatePath() path:ComputeAsync(NPC.Torso.Position, player.Character.PrimaryPart.Position) if path.Status == Enum.PathStatus.Success then local Positions = path:GetWaypoints() for i,v in pairs(Positions) do local Position = Instance.new("Part") Position.Parent = game.Workspace Position.Position = v.Position Position.Size = Vector3.new(3,3,3) Position.Anchored = true Position.CanCollide = false Position.Transparency = 1 NPC.Humanoid:MoveTo(Position.Position) NPC.Humanoid.MoveToFinished:Wait(2) Position:Destroy() end end end