I used print() to find out where the script stops working and it is somewhere around line 34.
I know the script is long, but last time I posted no one answered. Please try to help me on this.
local Houses = workspace.Houses local AvailableHouses = Houses.AvailibleHouses local UsedHouses = Houses.UsedHouses local DataStoreServide = game:GetService("DataStoreService") local PlayerCarsDataStore = DataStoreServide:GetDataStore("ChosenCar") local CurrentFurnature = DataStoreServide:GetDataStore("CurrentFurnature") local FurnatureAnchor = DataStoreServide:GetDataStore("FurnatureAnchor") local DefaultCar = "Sedan (red)" game.Players.PlayerAdded:Connect(function(Player) local ChosenHouse = AvailableHouses:FindFirstChildOfClass("Folder") print("A") ChosenHouse.Name = Player.Name print("A") ChosenHouse.Parent = UsedHouses print("A") local Charachter = workspace:WaitForChild(Player.Name) print("A") Charachter:MoveTo(ChosenHouse.Spawn.Position) print("A") local playerFurnature = CurrentFurnature:GetAsync(Player.UserId) or nil print("A") if playerFurnature ~= nil then playerFurnature = game:GetService("HttpService"):JSONDecode(playerFurnature) print("A") else playerFurnature = nil print("A") end local furnatureModel = Instance.new("Model", ChosenHouse.Furnature) print("A") furnatureModel.Name = "FurnatureGroup" print("A") if playerFurnature ~= nil then print("A") for key, value in pairs(playerFurnature) do print("A") local createdItem = game.ReplicatedStorage.Furniture:WaitForChild(key):Clone() print("A") createdItem.Parent = furnatureModel print("A") createdItem.CFrame = CFrame.new(value) print("A") end print("A") local anchorValues = FurnatureAnchor:GetAsync(Player.UserId) or nil print("A") if anchorValues ~= nil then local createdAnchor = Instance.new("Part", furnatureModel) createdAnchor.Anchored = true createdAnchor.Name = "Anchor" createdAnchor.Position = anchorValues.Position createdAnchor.Orientation = anchorValues.Orientation createdAnchor.Size = anchorValues.Size createdAnchor.Shape = Enum.PartType.Ball createdAnchor.Transparency = 1 createdAnchor.CastShadow = false createdAnchor.CanCollide = false furnatureModel.PrimaryPart = createdAnchor furnatureModel:MoveTo(ChosenHouse.FurnaturePosition.Position) furnatureModel:PivotTo(ChosenHouse.FurnaturePosition.CFrame) else local createdAnchor = ChosenHouse.FurnaturePosition:Clone() createdAnchor.Name = "Anchor" createdAnchor.Parent = furnatureModel furnatureModel.PrimaryPart = createdAnchor furnatureModel:MoveTo(ChosenHouse.FurnaturePosition.Position) furnatureModel:PivotTo(ChosenHouse.FurnaturePosition.CFrame) end end game.ReplicatedStorage.Change.OnServerEvent:Connect(function(player, part, color) if part == "Wall" then for i, part in pairs(ChosenHouse.Wall:GetChildren()) do part.Color = color wait() end else for i, part in pairs(ChosenHouse.Trim:GetChildren()) do part.Color = color wait() end end end) Player.CharacterAdded:Connect(function(Char) Char:MoveTo(ChosenHouse.Spawn.Position) end) game.Players.PlayerRemoving:Connect(function(player) local FG = ChosenHouse.Furnature.FurnatureGroup print("A") local Anchor = FG:WaitForChild("Anchor") print("A") local AnchorProperties = { Position = nil, Orientation = nil, Size = nil, } print("A") AnchorProperties.Position = Anchor.Position print("A") AnchorProperties.Size = Anchor.Size print("A") AnchorProperties.Orientation = Anchor.Orientation print("A") script.Parent.HouseSave.Event:Fire(Player.UserId, AnchorProperties) print("A") Anchor:Destroy() print("A") local SavingItems = {} print("B") for i, item in pairs(FG:GetChildren()) do print(tostring(item.Value.Value)) SavingItems[item.Name] = tostring(item.Value.Value) print("ItemSaved") end print("All items saved") print(SavingItems) local EncodedSavedItems = game:GetService("HttpService"):JSONEncode(SavingItems) print(EncodedSavedItems) CurrentFurnature:SetAsync(Player.UserId, EncodedSavedItems) if player == Player then ChosenHouse.Name = "OpenHouse" ChosenHouse.Parent = AvailableHouses end end) game.ReplicatedStorage.SpawnCar.OnServerEvent:Connect(function() local CarName = PlayerCarsDataStore:GetAsync(Player.UserId) or DefaultCar local Car = game.ReplicatedStorage.Cars:FindFirstChild(CarName):Clone() Car.Parent = workspace Car:MoveTo(ChosenHouse.CarSpawn.Position) end) end)