local keyPressed = Enum.KeyCode.F local animationId = "0000000000" local userInputService = game:GetService("UserInputService") local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://"..animationId local animationTrack = humanoid:LoadAnimation(animation) local Attack = script.parent.AttackBox local base = script.parent.HumanoidRootPart userInputService.InputBegan:Connect(function(input,isTyping) if isTyping then return end if input.KeyCode == keyPressed then if not animationTrack.IsPlaying then animationTrack:Play() Attack.CanTouch = true base.Anchored = true wait(1.5) Attack.CanTouch = false base.Anchored = false end end end)
everything in this script works as planned, except for CanTouch. the block is off touch in the model, and the local location is correct. how do i fix this? is there a line of text im missing or do i have something misspelled here? This is my first time using CanTouch, apologies if this is noob stuff