To sum it up, I have a folder that stores all the mobs in my game and I want to make it so when a player hovers over the mob it displays their health, and when they stop it stops displaying their health through a GUI.
I've used Mouse.Target and got the basic part which is displaying the UI. However upon me stopping to hover over it, it still has the UI.
Here's my script:
function ishovering(target) if mouse.Target:IsA("BasePart") and mouse.Target.Parent:FindFirstChild("Humanoid") then healthmod.Setup(mouse.Target.Parent, true) else print("not a npc") end end