So in the game the script teleports the players into the arena, this is a script inside serverscriptservice and it only teleports on player when the Inround function is called. How do I make it so it teleports all players?
-- Variables local roundLength = 120 -- time in round local intermissionLength = 15 -- time between local waitLength = 10 -- time for grabbing weapons local InRound = game.ReplicatedStorage.InRound -- whether in the game local Status = game.ReplicatedStorage.Status -- status of this InRound.Changed:Connect(function() wait(1) if InRound.Value == true then for _, player in pairs(game.Players:GetChildren()) do local char = player.Character char.HumanoidRootPart.CFrame = game.Workspace.GameAreaSpawn.CFrame wait(9) local rn = math.random(1,4) -- teleports to a spot on the map if rn == 1 then player.Character.HumanoidRootPart.CFrame = CFrame.new(-84.943, 70.289, -457.808) print(rn) elseif rn == 2 then player.Character.HumanoidRootPart.CFrame = CFrame.new(-113.94, 71.179, -511.147) print(rn) elseif rn == 3 then player.Character.HumanoidRootPart.CFrame = CFrame.new(-27.698, 74.652, -545.372) print(rn) elseif rn == 4 then player.Character.HumanoidRootPart.CFrame = CFrame.new(-67.733, 69.304, -568.974) print(rn) end end end end) local function roundTimer() -- gui at the top of the screen while wait() do for i = intermissionLength, 1, -1 do InRound.Value = false wait(1) Status.Value = "Intermission: ".. i .." seconds left.." end for i = waitLength, 1, -1 do wait(1) Status.Value = "You have ".. i .." seconds, choose your weapons wisely.." InRound.Value = true end for i = roundLength, 1, -1 do wait(1) Status.Value = "Game:".. i .." seconds left.." end end end spawn(roundTimer)
-- Variables local roundLength = 120 -- time in round local intermissionLength = 15 -- time between local waitLength = 10 -- time for grabbing weapons local InRound = game.ReplicatedStorage.InRound -- whether in the game local Status = game.ReplicatedStorage.Status -- status of this do local Players,tp,tab=game:GetService"Players",function(p,cf) p.Character:SetPrimaryPartCFrame(cf) end, {CFrame.new(-84.943,70.289,-457.808), CFrame.new(-113.94,71.179,-511.147), CFrame.new(-27.698,74.652,-545.372), CFrame.new(-67.733, 69.304, -568.974) }InRound.Changed:Connect(function() for _,player in ipairs(InRound.Value and wait(waitLength)and Players:GetPlayers())do pcall(tp,player,tab[math.random(1,#tab)]) end end)end; while true do InRound.Value = false for i = intermissionLength, 1, -1 do Status.Value = "Intermission: ".. i .." seconds left.." wait(1) end InRound.Value = true for i = waitLength, 1, -1 do Status.Value = "You have ".. i .." seconds, choose your weapons wisely.." wait(1) end for i = roundLength, 1, -1 do Status.Value = "Game:".. i .." seconds left.." wait(1) end end