Hey! I wrote a script that has worked hundreds of times before but now it doesn't all of a sudden, the main goal is to change the text every second. This may just be a bug on Roblox's end but I wanted to check here in case I am missing something. The code:
local labeltext = script.Parent.Text game.ChildAdded:Connect(function(plr) print(script.Parent.Name) labeltext = "Lava rising in: 10" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 9" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 8" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 7" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 6" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 5" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 4" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 3" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 2" wait(1) print(script.Parent.Text) labeltext = "Lava rising in: 1" wait(1) print(script.Parent.Text) labeltext = "Lava rising!" print(script.Parent.Text) end)
Here is what happens:
https://imgur.com/a/Zltr7W1
Thanks in advance!
The issue here is that you're not actually changing the text, you're just storing it to the variable...
To make it easier so you don't have to do labeltext.Text
every time you want to change the text, I'd recommend using a function.
Also, you can make this a lot shorter and easier by using a for loop to update the text for every iteration, instead of repeating yourself for every line when you want to update the text.
local labeltext = script.Parent local function UpdateText(str) labeltext.Text = str end game.Players.ChildAdded:Connect(function(plr) -- Did you mean game.Players? for t = 10, 1, -1 do UpdateText("Lava rising in: "..t) print(script.Parent.Text) wait(1) end UpdateText("Lava rising!") end)