I want to make a part where if you step on it you teleport to another part, like any teleporter but the difference is the second teleporter doesn't teleport you back to the first teleporter, it's only the first teleporter that teleports you to the second teleporter. How do I make such a thing?
Make 2 parts and call one of them something like "Destination"
Inside the other part, make a script and paste this
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local destination = workspace.Destination -- Change "Destination" to your destination part or keep it that way if your part is called "Destination" script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChildWhichIsA("Humanoid") then local hmr = hit.Parent:FindFirstChild("HumanoidRootPart") hmr.CFrame = destination.CFrame + Vector3.new(0,2,0) -- Moves the player to the destination and places the player 2 studs above it end end)