Need help on how when a player spawns in, a texture is cloned into each handle of the accessory.
Make a script inside ServerScriptService
and paste this:
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local id = "rbxassetid://1234" -- change "1234" to your id game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) repeat wait() until char:FindFirstChildWhichIsA("Accessory") -- waits until accessories have loaded in for i, v in pairs(char:GetChildren()) do -- loops through all the parts of the character if v:IsA("Accessory") then -- checks if v is an accessory if v:FindFirstChild("Handle") then -- checks if there is a handle v:FindFirstChild("Handle").TextureID = id -- sets the textureId to your id end end end end) end)
Remember to change 1234 to your id, otherwise it wont work