They teleport just like I want them to, but I can't seem to make it so that they don't teleport to a spot when someone else is there. Any ideas?
game:GetService("ReplicatedStorage").Ready.Changed:Connect(function() if game.ReplicatedStorage.Ready.Value == true then local riou = workspace.Riou local mori = workspace.Mori local hina = workspace.Hina local asui = workspace.Asui local senpai = workspace.Senpai local offstageright = workspace.OffstageRight local offstageleft = workspace.OffstageLeft local rightstagecorner = workspace.StageCornerRight local leftstagecorner = workspace.StageCornerLeft local bydoorleft = workspace.ByDoorLeft local bydoorright = workspace.ByDoorRight local nearcloset = workspace.NearCloset local counter = workspace.Counter local llight = game:GetService("ReplicatedStorage").LLight local rlight = game:GetService("ReplicatedStorage").RLight local rdoor = game:GetService("ReplicatedStorage").RDoor local ldoor = game:GetService("ReplicatedStorage").LDoor local p1 local p2 local p3 local p4 local p5 local p6 local p7 local p8 local jumpscared = false local animetronicmoving local upnext = 0 while wait(math.random(5, 10)) do local whomoves = math.random(1, 4) if whomoves == 1 then animetronicmoving = riou elseif whomoves == 2 then animetronicmoving = mori elseif whomoves == 3 then animetronicmoving = hina elseif whomoves == 4 then animetronicmoving = asui end if upnext == 1 then upnext = 0 animetronicmoving = p1 elseif upnext == 2 then upnext = 0 animetronicmoving = p2 end local position = math.random(1, 12) if position == 1 then animetronicmoving.HumanoidRootPart.CFrame = offstageright.CFrame p1 = animetronicmoving elseif position == 2 then animetronicmoving.HumanoidRootPart.CFrame = offstageleft.CFrame p2 = animetronicmoving elseif position == 3 then animetronicmoving.HumanoidRootPart.CFrame = rightstagecorner.CFrame p3 = animetronicmoving elseif position == 4 then animetronicmoving.HumanoidRootPart.CFrame = leftstagecorner.CFrame p4 = animetronicmoving elseif position >=5 then animetronicmoving.HumanoidRootPart.CFrame = bydoorleft.CFrame p5 = animetronicmoving print(animetronicmoving) while wait() do if llight.Value == true then workspace.Spotted:Play() print("Spotted") upnext = 1 end if ldoor.Value == false then wait(1.5) if ldoor.Value == false then print("Jumpscared") end end end elseif position >= 8 then animetronicmoving.HumanoidRootPart.CFrame = bydoorright.CFrame p6 = animetronicmoving print(animetronicmoving) while wait() do if rlight.Value == true then workspace.Spotted:Play() print("Spotted") upnext = 2 end end if rdoor.Value == false then wait(1.5) if rdoor.Value == false then print("Jumpscared") end end elseif position == 11 then animetronicmoving.HumanoidRootPart.CFrame = nearcloset.CFrame p7 = animetronicmoving elseif position == 12 then animetronicmoving.HumanoidRootPart.CFrame = counter.CFrame p8 = animetronicmoving end end end end)