I have a script that needs to play a sound when typing in text is done and enter is pressed. But it currently doesn't work as thought, instead it plays a random sound when the "sound origin" is spawned.
local txtbox = script.Parent.Parent.ask local snd = game.Workspace.Ben.sounds local sounds = {snd.Yes, snd.No, snd.Augh, snd.Nah, snd.Hohoho} if txtbox.Text ~= "" then return else local plrn = sounds[math.random(1, #sounds)] plrn:Play() end