While I was scripting my script stopped looping and I've been stuck trying to fix it.
wait(3.4) local Elimineted = require(script.Eliminated) local number local Round1 = workspace.Ost.Round1 local Round2 = workspace.Ost.Round2 local Round3 = workspace.Ost.Round3 local Load = workspace.Ost.Selecting script.SubtractNumbers.Disabled = true while wait(.1) do local players = game.Players:GetPlayers() if #players > 1 then print("Round Match Started") wait(.1) game.ReplicatedStorage.PlrsInGame.Value = 0 local roundOneMaps = game.ServerStorage.RoundOne:GetChildren() number = math.random(1,#roundOneMaps) local clonedMap = roundOneMaps[number]:Clone() clonedMap.Name = "Map" clonedMap.Parent = workspace game.ReplicatedStorage.ChangeText:FireAllClients("Qualified") game.ReplicatedStorage.Qualified.Value = 0 wait(8) Load.Playing = true wait(7.4) players = game.Players:GetPlayers() if #players <= 4 then game.ReplicatedStorage.Limit.Value = #players - 0 else game.ReplicatedStorage.Limit.Value = #players - 1 end for i,v in pairs(players)do if v.Character:FindFirstChild("HumanoidRootPart")then v.Character.HumanoidRootPart.Position = clonedMap.SpawnPart.Position local tag= Instance.new("BoolValue") tag.Name = "InGame" tag.Parent = v end end wait(1) Load.Playing = false print("Round 1 Started") wait(3.7) Round1.Playing = true Round1.Looped = true script.SubtractNumbers.Disabled = false local Time = game.ReplicatedStorage.Timer.Value game.ReplicatedStorage.Timer.Value = 195 while Time > 0 do game.ReplicatedStorage.TimeEvent:FireAllClients(Time) wait(1) end while game.ReplicatedStorage.Qualified.Value ~= game.ReplicatedStorage.Limit.Value and #players ~= 1 do players = game.Players:GetPlayers() if game.ReplicatedStorage.Qualified.Value == game.ReplicatedStorage.Limit.Value then game.ReplicatedStorage.Timer.Value = 0 end if game.ReplicatedStorage.Timer.Value == 0 then wait(.1) break elseif #players == 0 then wait(1) break else wait(.1) end end print("Round 1 Over") Round1.Playing = false game.Lighting.ClockTime = 12 Round1.TimePosition = 0 script.SubtractNumbers.Disabled = true players = game.Players:GetPlayers() for i,v in pairs(players) do if v.Character:FindFirstChild("HumanoidRootPart")then v.Character.HumanoidRootPart.CFrame = CFrame.new(-212.673, 9.792, 1640.907) end end game.Workspace.Map:Destroy() for i,v in pairs(players) do if not v:FindFirstChild("Qualified") then if v:FindFirstChild("InGame") then local elimTag = Instance.new("BoolValue") elimTag.Parent = v elimTag.Name = "elimTag" end end end wait(5) Elimineted.Qualified() players = game.Players:GetPlayers() wait(5) for i,v in pairs(players) do if v.Character:FindFirstChild("HumanoidRootPart")then v.Character.HumanoidRootPart.CFrame = CFrame.new(-212.673, 9.792, 1640.907) end end wait(5) --Round 2 players = game.Players:GetPlayers() local roundtwoMaps = game.ServerStorage.RoundTwo:GetChildren() number = math.random(1,#roundtwoMaps) local clonedMap = roundtwoMaps[number]:Clone() clonedMap.Name = "Map" clonedMap.Parent = workspace game.ReplicatedStorage.ChangeText:FireAllClients("Qualified") game.ReplicatedStorage.Qualified.Value = 0 wait(8) Load.Playing = true wait(7.4) game.ReplicatedStorage.Limit.Value = 2 for i,v in pairs(players)do if v:FindFirstChild("InGame")then v.Character.HumanoidRootPart.Position = clonedMap.SpawnPart.Position end end wait(1) Load.Playing = false print("Round 2 Started") wait(3.7) Round2.Playing = true Round2.Looped = true script.SubtractNumbers.Disabled = false local Time = game.ReplicatedStorage.Timer.Value game.ReplicatedStorage.Timer.Value = 195 while Time > 0 do game.ReplicatedStorage.TimeEvent:FireAllClients(Time) wait(1) while game.ReplicatedStorage.Qualified.Value ~= game.ReplicatedStorage.Limit.Value and #players ~= 1 do players = game.Players:GetPlayers() if game.ReplicatedStorage.Qualified.Value == game.ReplicatedStorage.Limit.Value then game.ReplicatedStorage.Timer.Value = 0 end if game.ReplicatedStorage.Timer.Value == 0 then wait(.1) break elseif #players == 0 then wait(1) break else wait(.1) end end print("Round 2 Over") Round2.Playing = false game.Lighting.ClockTime = 12 Round2.TimePosition = 0 script.SubtractNumbers.Disabled = true players = game.Players:GetPlayers() for i,v in pairs(players) do if v.Character:FindFirstChild("HumanoidRootPart")then v.Character.HumanoidRootPart.CFrame = CFrame.new(-212.673, 9.792, 1640.907) end end game.Workspace.Map:Destroy() for i,v in pairs(players) do if not v:FindFirstChild("Qualified") then if v:FindFirstChild("InGame") then local elimTag = Instance.new("BoolValue") elimTag.Parent = v elimTag.Name = "elimTag" end end end wait(5) Elimineted.Qualified() players = game.Players:GetPlayers() wait(5) for i,v in pairs(players) do if v.Character:FindFirstChild("HumanoidRootPart")then v.Character.HumanoidRootPart.CFrame = CFrame.new(-212.673, 9.792, 1640.907) end end wait(5) --round 3 local roundtreeMaps = game.ServerStorage.RoundThree:GetChildren() number = math.random(1,#roundtreeMaps) local clonedMap = roundtreeMaps[number]:Clone() clonedMap.Name = "Map" clonedMap.Parent = workspace game.ReplicatedStorage.ChangeText:FireAllClients("Eliminated") game.ReplicatedStorage.Qualified.Value = 0 wait(8) Load.Playing = true wait(7.4) players = game.Players:GetPlayers() for i,v in pairs(players)do if v.Character:FindFirstChild("HumanoidRootPart")then if v:FindFirstChild("InGame") then v.Character.HumanoidRootPart.Position = clonedMap.SpawnPart.Position game.ReplicatedStorage.PlrsInGame.Value = game.ReplicatedStorage.PlrsInGame.Value + 1 end end end game.ReplicatedStorage.EliminatedInRound.Value = 0 if game.ReplicatedStorage.PlrsInGame.Value % 2 == 0 then --even ammount of players game.ReplicatedStorage.ElimLimit.Value = game.ReplicatedStorage.PlrsInGame.Value/2 else --odd ammount of players game.ReplicatedStorage.ElimLimit.Value = (game.ReplicatedStorage.PlrsInGame.Value/2) - .5 end wait(1) Load.Playing = false print("Round 3 Started") wait(3.7) Round3.Playing = true Round3.Looped = true while game.ReplicatedStorage.EliminatedInRound.Value ~= game.ReplicatedStorage.ElimLimit.Value and #players ~= 1 do players = game.Players:GetPlayers() if game.ReplicatedStorage.EliminatedInRound.Value == game.ReplicatedStorage.ElimLimit.Value then wait(.1) break elseif #players == 1 then local Winner = game.ServerStorage.WinBlock:Clone() Winner.Parent = game.Workspace break else wait(1) end end print("Round 3 Over") wait(.1) Round3.Playing = false game.Lighting.ClockTime = 12 Round3.TimePosition = 0 script.SubtractNumbers.Disabled = true players = game.Players:GetPlayers() for i,v in pairs(players) do if v.Character:FindFirstChild("HumanoidRootPart")then v.Character.HumanoidRootPart.CFrame = CFrame.new(-212.673, 9.792, 1640.907) end end game.Workspace.Map:Destroy() wait(.1) players = game.Players:GetPlayers() for i,v in pairs(players) do if v:FindFirstChild("Qualified") then v.Character.HumanoidRootPart.CFrame = CFrame.new(4623.37, 14.208, -49.677) end end game.ReplicatedStorage.WinnerCam:FireAllClients() wait(11) print("Winner!") for i,v in pairs(players) do if v.Character:FindFirstChild("HumanoidRootPart")then v.Character.HumanoidRootPart.CFrame = CFrame.new(-212.673, 9.792, 1640.907) if v:FindFirstChild("elimTag") then v.elimTag:Destroy() end if v:FindFirstChild("InGame") then v.InGame:Destroy() end if v:FindFirstChild("Qualified") then v.Qualified:Destroy() end wait(.1) --Reset All for preventing invis players for i, player in ipairs(game.Players:GetPlayers()) do if player.Character then local hum = player.Character:FindFirstChild('Humanoid') if hum then end hum.Health = 0 print("Round Match Ended") wait(5) end end end end end end end