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How to check if something in the PlayerGui Exists?

Asked by
Dxlcra 0
2 years ago

I made a script where if u click on an NPC it checks whether u own a button (in this case an animation button) if u do own it then the NPC won't give u the animation but if u do not own it then the NPC will give you the animation.

Here's the script:

`local say = {"Waddup Dawg", "You deserve this dance bruh", "Cya man!"}
local Decline = {"I taught you everything man", "Cya man!"}
local RS = game.ReplicatedStorage
local rE = RS.RemoteEvent
local Anim = script.AnimValue
local Rank = Anim.RankValue


script.Parent.ClickDetector.MouseClick:Connect(function(player)
    local Frame = player.PlayerGui.Inventory.Frame.ScrollingFrame
    if not Frame:FindFirstChild(Anim.Value) then
        script.Parent.ClickDetector.MaxActivationDistance = 0
        player.leaderstats.Collection.Value = player.leaderstats.Collection.Value + 1
        player.PlayerGui.NpcChatGui.Frame1.Frame.NpcName.Text = script.Parent.Name
        player.PlayerGui.NpcChatGui.Enabled = true
        for i, v in pairs(say) do
            for i = 1, string.len(v) do wait(0.025)
                player.PlayerGui.NpcChatGui.Frame1.Frame2.NpcText.Text = string.sub(v, 1, i)
            end
            wait(string.len(v) / 10)
        end
        player.PlayerGui.NpcChatGui.Enabled = false
        rE:FireClient(player, Anim.Value, Rank.Value)
        script.Parent.ClickDetector.MaxActivationDistance = 32 
    else
        script.Parent.ClickDetector.MaxActivationDistance = 0
        player.PlayerGui.NpcChatGui.Frame1.Frame.NpcName.Text = script.Parent.Name
        player.PlayerGui.NpcChatGui.Enabled = true
        for i, v in pairs(Decline) do
            for i = 1, string.len(v) do wait(0.025)
                player.PlayerGui.NpcChatGui.Frame1.Frame2.NpcText.Text = string.sub(v, 1, i)
            end
            wait(string.len(v) / 10)
        end
        player.PlayerGui.NpcChatGui.Enabled = false
        script.Parent.ClickDetector.MaxActivationDistance = 32
    end
end)`

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