How could i use the humanoid.died function properly, because currently it doesnt work at all, and before it used to work on the second time i reset my character.
This is the code right now:
game.Players.PlayerAdded:Connect(function(Player) workspace[Player.Name].Humanoid.Died:Connect(function() camera:MoveTo(game.Workspace.EndPart.CFrame) camera:PointTo(game.Workspace.FocusPart.CFrame) camera:SetFOV(70) end) end)
i want it to basically just run this line
camera:MoveTo(game.Workspace.EndPart.CFrame) camera:PointTo(game.Workspace.FocusPart.CFrame) camera:SetFOV(70)
every time the player dies