So there Is a problem, I am making a bossfight game and there would be a spawner that spawns beanos however the problem Is that beanos pathfinding script will work fine when not being cloned by replicated storage but will not work when being cloned by replicated storage, this all has to do by the moving script Itself
script:
local function FindTarget() local maxDistance = 100000 local target = nil for i,v in pairs(workspace:GetChildren()) do if v:FindFirstChild("Humanoid") then if (v.Head.Position-script.Parent.Head.Position).magnitude < maxDistance then target = v.Head end end end return target end while wait() do local target = FindTarget() if target then script.Parent.Humanoid:MoveTo(target.Position) end end