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tool.equiped not working cuz equip bool value not changing to true?

Asked by 2 years ago

hi, I am making a football, but I have a problem.

the issue is that i keep getting "i am awesome and cool and handsome and the best" over and over again, although i am supposed to stop getting that when the tool is equipped. this is because equip boolean is not changing to true!

i can tell by that i don't get "animation folder" (line 24) in output.

the local script is in tool in starterpack, but tool's parent switch to the player's character when equipped.

[issue is on line 14]

[there is no error]

script:

---shortcuts
local football = script.Parent
local anim = football:WaitForChild("football anim")
local experience = game.Workspace
local equip = football.equip.Value
local force = football.VectorForce
local players = game:GetService("Players")
local player = players.LocalPlayer
local mouse = player:GetMouse()

---know when footbal is selected
function eqeqeqeeqqioipip(mouse) --doctor i am fine ahahhahfbahfhabfahbfahfbahfb
    local equip = true
    print(equip.Value)
end

---find animation folder
repeat
    wait(1)
    print("i am awsome and cool and handsome and the best")
until equip == true
if football.Parent.anim_folder == not nil then
    local anim_folder = football.Parent.anim_folder
    print(anim_folder.Name)
elseif football.Parent.animation_folder == not nil then
    local anim_folder = football.Parent.animation_folder
    print(anim_folder.Name)
elseif football.Parent.AnimationFolder == not nil then
    local anim_folder = football.Parent.AnimationFolder
    print(anim_folder.Name)
elseif football.Parent.animationFolder == not nil then
    local anim_folder = football.Parent.animationFolder
    print(anim_folder.Name)
elseif football.Parent.animationfolder == not nil then
    local anim_folder = football.Parent.animationfolder
    print(anim_folder.Name)

    ---if there is none, make a new one
else
    local anim_folder = Instance.new("Folder", football.Parent)
    anim_folder.name = "animation folder"
    anim_folder:SetAttribute("info", "this folder was made by a script in some tools made by jerem_qpmfpi")
    print(anim_folder.name)
end

---move animation to character
anim.parent = anim_folder
local anim = anim_folder:WaitForChild("football anim")

---football_used funtion
function football_used()

    ---play animation
    anim:Play()

    ---wait a bit
    wait(0.7)

    ---detach football from player
    football.Parent = experience --so roblox doesn't shoot me

    ---throw football
    force.Force = Vector3.new(100, 0, 0)
    wait(1)

    ---delete it all
    anim:Destroy()
    football:Destroy()
end

---triggers
football.Activated:Connect(football_used)
football.Equipped:Connect(eqeqeqeeqqioipip)

1 answer

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1
Answered by 2 years ago
Edited 2 years ago

First I see that on line 5 you create an equip variable so if you're trying to reference that then on line 13 don't do local equip = true since local creates a new variable.

If you are in fact talking about the line 5 equip variable then also don't do print(equip.Value) as in the end it would be equal to print(football.equip.Value.Value).

If .Value on line 5 is an object then change line 13 to equip.Value = true

Summary: there are 2 main answers for you to test so I'll put them here in the order you should test them from most likely to help to least likely. This can replace line 1 to 15

  1. ---shortcuts
    local football = script.Parent
    local anim = football:WaitForChild("football anim")
    local experience = game.Workspace
    local equip = football.equip.Value
    local force = football.VectorForce
    local players = game:GetService("Players")
    local player = players.LocalPlayer
    local mouse = player:GetMouse()
    
    ---know when footbal is selected
    function eqeqeqeeqqioipip(mouse) --doctor i am fine ahahhahfbahfhabfahbfahfbahfb
        equip = true
        print(equip)
    end
    
---shortcuts
local football = script.Parent
local anim = football:WaitForChild("football anim")
local experience = game.Workspace
local equip = football.equip.Value
local force = football.VectorForce
local players = game:GetService("Players")
local player = players.LocalPlayer
local mouse = player:GetMouse()

---know when footbal is selected
function eqeqeqeeqqioipip(mouse) --doctor i am fine ahahhahfbahfhabfahbfahfbahfb
    equip.Value = true
    print(equip.Value)
end
0
bruh, i realized the error was actually on line 21 lol jeremqpmfpi 41 — 2y
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