hi, I am making a football, but I have a problem.
the issue is that i keep getting "i am awesome and cool and handsome and the best" over and over again, although i am supposed to stop getting that when the tool is equipped. this is because equip boolean is not changing to true!
i can tell by that i don't get "animation folder" (line 24) in output.
the local script is in tool in starterpack, but tool's parent switch to the player's character when equipped.
[issue is on line 14]
[there is no error]
script:
---shortcuts local football = script.Parent local anim = football:WaitForChild("football anim") local experience = game.Workspace local equip = football.equip.Value local force = football.VectorForce local players = game:GetService("Players") local player = players.LocalPlayer local mouse = player:GetMouse() ---know when footbal is selected function eqeqeqeeqqioipip(mouse) --doctor i am fine ahahhahfbahfhabfahbfahfbahfb local equip = true print(equip.Value) end ---find animation folder repeat wait(1) print("i am awsome and cool and handsome and the best") until equip == true if football.Parent.anim_folder == not nil then local anim_folder = football.Parent.anim_folder print(anim_folder.Name) elseif football.Parent.animation_folder == not nil then local anim_folder = football.Parent.animation_folder print(anim_folder.Name) elseif football.Parent.AnimationFolder == not nil then local anim_folder = football.Parent.AnimationFolder print(anim_folder.Name) elseif football.Parent.animationFolder == not nil then local anim_folder = football.Parent.animationFolder print(anim_folder.Name) elseif football.Parent.animationfolder == not nil then local anim_folder = football.Parent.animationfolder print(anim_folder.Name) ---if there is none, make a new one else local anim_folder = Instance.new("Folder", football.Parent) anim_folder.name = "animation folder" anim_folder:SetAttribute("info", "this folder was made by a script in some tools made by jerem_qpmfpi") print(anim_folder.name) end ---move animation to character anim.parent = anim_folder local anim = anim_folder:WaitForChild("football anim") ---football_used funtion function football_used() ---play animation anim:Play() ---wait a bit wait(0.7) ---detach football from player football.Parent = experience --so roblox doesn't shoot me ---throw football force.Force = Vector3.new(100, 0, 0) wait(1) ---delete it all anim:Destroy() football:Destroy() end ---triggers football.Activated:Connect(football_used) football.Equipped:Connect(eqeqeqeeqqioipip)
First I see that on line 5 you create an equip variable so if you're trying to reference that then on line 13 don't do local equip = true
since local
creates a new variable.
If you are in fact talking about the line 5 equip variable then also don't do print(equip.Value)
as in the end it would be equal to print(football.equip.Value.Value)
.
If .Value
on line 5 is an object then change line 13 to equip.Value = true
Summary: there are 2 main answers for you to test so I'll put them here in the order you should test them from most likely to help to least likely. This can replace line 1 to 15
---shortcuts local football = script.Parent local anim = football:WaitForChild("football anim") local experience = game.Workspace local equip = football.equip.Value local force = football.VectorForce local players = game:GetService("Players") local player = players.LocalPlayer local mouse = player:GetMouse() ---know when footbal is selected function eqeqeqeeqqioipip(mouse) --doctor i am fine ahahhahfbahfhabfahbfahfbahfb equip = true print(equip) end
---shortcuts local football = script.Parent local anim = football:WaitForChild("football anim") local experience = game.Workspace local equip = football.equip.Value local force = football.VectorForce local players = game:GetService("Players") local player = players.LocalPlayer local mouse = player:GetMouse() ---know when footbal is selected function eqeqeqeeqqioipip(mouse) --doctor i am fine ahahhahfbahfhabfahbfahfbahfb equip.Value = true print(equip.Value) end