I'm trying to make a script that makes it so when somebody clicks a button a part spawns in every server and stays there even if there are no servers. A simple example would be when I would spawn a block, leave and then join a new server there would be no block. I don't know if it is even possible, but I don't really know.
Please Help.
local MessagingService = game:GetService("MessagingService") local Click = game.Workspace.Part.ClickDetector local success,errormessage = pcall(function() MessagingService:SubscribeAsync("Global",function(msg) local Part = Instance.new("Part",game.Workspace) Part.Name = "Start" end) end) wait(2) local success,errormessage = pcall(function() Click.MouseClick:Connect(function() MessagingService:PublishAsync("Global","part") end) end)